Hearing aids in video games and real life
Ruminations on audio accessibillity tech and life in interactive mono
Jeremy Blaustein on localizing the Silent Hill games and writing Mary’s Letter
An interview with the localization legend behind Metal Gear Solid, Silent Hill 2, Silent Hill 3 and Silent Hill 4: The Room.
Dimensional Double Shift is VR Overcooked with extra human error
Owlchemy Labs bets big on hand tracking with its latest calamitous VR caper.
Funko Fusion is Lego Star Wars for Cornetto Trilogy Millenials
1010 Games leverages its LEGO-cy to make the profuse plastic props a little more palatable.
Astro Bot and our nostalgia for ‘Old PlayStation’
Unfurling the melancholy, memetic legacy of Japan Studio.
In the frying pan with the creator of Arctic Eggs
"The whole pitch was just like merging the style of Cosmo D with the world of Cowboy Bebop."
The stoner scholastic style of Parappa the Rapper and Um Jammer Lammy
Unravelling the dreamy heyday of rap rhythm games.
The tutorial leash is getting longer
The dissonant open-world graduations of Jedi Survivor and Ragnarok
Clubbing to the rhythm in The Ballad of Bonky
Claymation, Pinball and Hotline Miami collide in one of the best demos on Steam
The singular Appalachian horror of 10 Dead Doves
"Horror and comedy both use the same foundation. Setup, timing, and execution are heavily important, and there’s a lot of crossover if you can do one right."
Reinventing telekinesis with Control director Mikael Kasurinen
Also, how the work of David Lynch influenced 2019's best game.
Excavating the Cavern of Dreams with Bynine Studio
"I would imagine leaving the confines of the level geometry and going out further into uncharted territory."
Dissecting Birth with Madison Karrh
“I think showing your soft underbelly allows others to show theirs too."
Hearing aids in video games and real life
Ruminations on audio accessibillity tech and life in interactive mono
Jeremy Blaustein on localizing the Silent Hill games and writing Mary’s Letter
An interview with the localization legend behind Metal Gear Solid, Silent Hill 2, Silent Hill 3 and Silent Hill 4: The Room.
Dimensional Double Shift is VR Overcooked with extra human error
Owlchemy Labs bets big on hand tracking with its latest calamitous VR caper.
Funko Fusion is Lego Star Wars for Cornetto Trilogy Millenials
1010 Games leverages its LEGO-cy to make the profuse plastic props a little more palatable.
Astro Bot and our nostalgia for ‘Old PlayStation’
Unfurling the melancholy, memetic legacy of Japan Studio.
In the frying pan with the creator of Arctic Eggs
"The whole pitch was just like merging the style of Cosmo D with the world of Cowboy Bebop."
The stoner scholastic style of Parappa the Rapper and Um Jammer Lammy
Unravelling the dreamy heyday of rap rhythm games.
The tutorial leash is getting longer
The dissonant open-world graduations of Jedi Survivor and Ragnarok
Clubbing to the rhythm in The Ballad of Bonky
Claymation, Pinball and Hotline Miami collide in one of the best demos on Steam
The singular Appalachian horror of 10 Dead Doves
"Horror and comedy both use the same foundation. Setup, timing, and execution are heavily important, and there’s a lot of crossover if you can do one right."
Reinventing telekinesis with Control director Mikael Kasurinen
Also, how the work of David Lynch influenced 2019's best game.
Excavating the Cavern of Dreams with Bynine Studio
"I would imagine leaving the confines of the level geometry and going out further into uncharted territory."
Dissecting Birth with Madison Karrh
“I think showing your soft underbelly allows others to show theirs too."